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Explore and Troubleshoot your WebGL scenes easily. Spector is a tool aim to WebGl developers willing to know what happens on their context. It enables capturing all the available information from a frame. You will be empowered to look at your entire commands list with their associated visual states and context information. You will be able to Explore and Troubleshoot your WebGL and WebGL2 scenes easily. This is compatible with any WebGL capable browser and all the web based 3d engines as well as vanilla scripts.
CanvaSpy
Records trace files for debugging WebGL, WebGPU, and HTML Canvas 2D rendering. Click the extension icon to start recording a trace of the current page, then click again to save the trace file.
Coconutool
Chrome and DevTools extension for debugging Cocos Creator V3 games. Chrome devtool for debugging games that made by Cocos Creator V3. You can do several things below: 1. Inspect game internal node and modify properties of it. 2. Modify internal components just like that in IDE. 3. Modify CUSTOM COMPONENTS just like that in IDE. This may help you adjusting configs without switching between Chrome & IDE, and no need to rerun the game time after time. 4. Change node's display index with drag&drop.
Shadertoy Custom Texures
Allows custom 2D textures, music and videos to temporarily be used in Shadertoy To load an image/audio/video file, drag and drop it either from your computer or a text/web link onto one of the texture preview slots. Note that: 1. for textures it only works for 2D types 2. loading images from the web maybe blocked due to cross-origin HTTP requests not being allowed on their servers 3.for text/web links, only ones starting with https will work due to mixed content restrictions Version 1.3: * added support for audio and videos files Version 1.2: * custom loaded textures now use the same ID as one from shadertoy.com, so you can save projects without issue * the "changes you made may not be saved" popup will now not be triggered when loading a custom texture over an existing texture Version 1.1: * the texture filter and wrap settings are now read from the correct place
Shadertoy unofficial plugin.
* List of recent shaders. * Fork any shader. * Save as new draft (for owned shaders). * Export shaders (single JSON or ZIP archive with JSON and readme.txt). * Display current canvas resolution. * Create links in comments and description. * Custom parameters in common tab * Backup all user's shaders (JSON file). * Adjustable slider for full control of 'iTime' uniform and audio/video inputs. * FOUR sliders simulating mouse position with the same range. This can be used to tweaking variables. * Big shader preview on shaders list on "My profile" page ( + optional alternative layout ). * Change resolution in windowed and fullscreen mode by pressing ALT and 1...9. keys. Resolution is divided by pressed key value, for example: * Pause/Restart in fullscreen mode. FWD/RWD with arrow keys. * Fullscreen edit mode. * Render call multiplier