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The CyberMartians are a group of adventurous Martians residing in an untapped Martian world. The Cybermartians are a group of adventurous Martians residing in an untapped Martian world. This world is abundant with various mineral resources, awaiting exploration and utilization for the establishment of a brand-new Martian Cyber city. You can mine minerals, trade them, and use them to construct buildings and vehicles. By selling mineral-laden vehicles, you can earn Token.
Tiny Tycoon
Tiny Tycoon is a casual-clicker game where you gather resources by clicking materials. The more you gather, the greater your tycoon becomes. Tired of clicking? Hire a workforce to do it for you! Assign tasks to workers to gather enough resources to build your rocket ship. Launch your rocket to start a new mission. Features: - Play offline (no internet needed) - Unlimited procedurally generated worlds - Easy controls - Retro 2D/3D artwork - Rewarding gameplay - Stats to track your progress - Option to save laptop battery life Updates: v1.0.8 - Added a "time" statistic (useful for speedruns) - Fixed a bug where you could build on clouds. v1.0.6 - Added option to create new records. - Added option to delete records. - Fixed FPS drop by limiting text on screen. - Fixed stats not updating when starting a new record. v1.0.5 - Reduced cost of worker to 50 wood, 50 stone, and 50 iron v1.0.0 - Added rocket ship to complete the mission
Neon Rider Game
Play Neon Rider Game as a Chrome extension - Also can Play without Internet, try it now! - Play more games on the top-left menu. "Neon Rider" is a dynamic browser extension game that transports players to a futuristic world filled with neon lights, stunning visuals, and adrenaline-pumping challenges. Get ready to embark on an electrifying journey through the digital realm, where your skills and reflexes will be put to the test. Spectacular Neon World: Immerse yourself in a visually striking neon-drenched environment that offers a unique and captivating gaming experience. The vibrant colors and futuristic design create an otherworldly atmosphere. Endless Racing: Take control of a sleek neon motorcycle and race through an endless series of neon-lit tracks. The goal is simple: survive as long as you can while avoiding obstacles and collecting power-ups. Intuitive Controls: Enjoy responsive and easy-to-learn controls that allow you to navigate the neon tracks with precision. Use your reflexes to dodge obstacles and make split-second decisions to stay on course. Challenging Obstacles: Face a variety of obstacles, including barriers, ramps, and moving platforms. Each track is a unique challenge, requiring quick thinking and precise maneuvering. Power-Ups and Upgrades: Collect power-ups along the way to enhance your motorcycle's capabilities. Boost your speed, activate shields, and gather points to climb the leaderboards. Customize your ride with upgrades for an even more thrilling experience. Compete for High Scores: Challenge yourself and compete with friends or players worldwide to achieve the highest scores. The leaderboard keeps track of your achievements, encouraging you to push your limits. Dynamic Soundtrack: Immerse yourself further in the futuristic world of Neon Rider with an energetic and immersive soundtrack. The music enhances the adrenaline rush as you race through the neon-lit tracks. Offline Play: "Neon Rider" is an offline browser extension game, ensuring that you can enjoy the neon racing action anytime and anywhere, even without an internet connection. No Installation Required: Simply add the "Neon Rider" extension to your browser, and you're ready to experience the neon-fueled adventure without the hassle of downloads or installations. Regular Updates: Expect regular updates and additions to keep the game fresh and engaging. New tracks, challenges, and features will be introduced to keep you coming back for more. Install the "Neon Rider" browser extension. Choose your neon motorcycle and track. Race through the neon world, avoiding obstacles and collecting power-ups. Survive as long as you can, aiming for high scores and leaderboard dominance. "Neon Rider" is a thrilling journey into a futuristic world of speed, skill, and neon aesthetics. Whether you're a casual gamer looking for quick excitement or a competitive player aiming for the top of the leaderboard, this extension offers a captivating experience that will keep you hooked for hours on end. Strap in, rev up, and let the neon adventure begin!
Shape Shift Parkour Unblocked Game
Play Shape Shift Parkour Unblocked Game as a Chrome extension - Also can Play without Internet, try it now! - Play more games on the top-left menu. Shape Shift Parkour Unblocked Game is a free browser extension that lets you play the arcade game Shape Shift Parkour on any website, even those that block games. With this extension, you can test your skills and reflexes as you try to navigate through a series of obstacles by shapeshifting into different shapes. The extension is easy to use. Just install it in your browser and then click on the Shape Shift Parkour icon to start playing. The controls are simple: use the mouse to move your character and click to shapeshift. The goal of the game is to reach the end of the level without falling off the platforms or colliding with the obstacles. Shape Shift Parkour Unblocked Game is a great way to pass the time or challenge your friends to a high score competition. It is also a great way to improve your hand-eye coordination and problem-solving skills. Here are some of the features of the extension: Play Shape Shift Parkour on any website, even those that block games. Simple controls: use the mouse to move your character and click to shapeshift. Multiple levels: test your skills on different levels with increasing difficulty. Leaderboards: compete with your friends for the highest score. Ad-free: enjoy the game without any ads.
Duelist!
Run, Jump, Attack, (Die), Repeat! A 2D Local Multiplayer PVP with various maps, characters, and game modes. Duelist! is a Single or Multiplayer 2D Platformer Fighting game where you can fight as unique characters including Assassin, Hunter, Knight, and more. You can play against your friends in 1v1 Mode or Obliteration Mode, or play together (or by yourself) in Survival Mode. The game is in the Alpha stage, and it will be receiving updates in the future. Compete in 1v1 matches against your friends! Select your favourite character and fight! Defeat your opponent first or knock them off the map before the timer runs out! Play by yourself or with a friend as you beat wave after wave of enemies. Get health packs to heal yourself up, before facing a Giant Zombie Boss! Either play up to 10 handcrafted rounds, or continue to Endless mode! Just like 1v1, but with a twist! Win the game by getting more points than your opponent. Earn points by damaging your opponent, but be quick! After a small amount of time, your points will start ticking down. Don't reach zero points! # Changelog Home for every change made in Duelist! ### Added - New tips - SURVIVAL MODE EEEEEEEE (Survival mode includes handcrafted rounds from 1 to 10, and an optional endless mode after round 10) - Added random selection for map and characters - lore ### Changed - Migrated engine to use ECS architecture (engine has completely changed) - Landmine now activates faster (500ms --> 250ms) - Assassin is now invincible during dash - credits popup now points to credits.txt file - Each bomb throw from Bomber requires the player to press [ACCEPT] key again - Made hit flash more obvious - Air resistance is now factored into entity deceleration, this is most obvious when characters are knocked back - Make tutorial clearer - Abilities can only be activated when the player is not attacking - Character speeds have changed a little bit - Map Select and Character Select screens perform better and also have a nice little animation :o ### Fixed - Viking ability's cancelling feature now works properly - Game physics and game speed is now consistent - Fixed incorrect collision box on dungeon map - May have fixed issues with characters or weapons not going back to idle position - Option menu issues ### Changed - Buttons with images now have an animation when clicking - Slightly tweaked the stat bar UI - Extended the bottom platforms on the forest map slightly - Tweaked hell map graphics ### Changed - Hunter's boomerang can now travel through line blocks (fall-through blocks) - Tweaked cloud map appearance - Made dungeon map brighter - Tweaked forest map appearance - Tweaked slightly shipwreck map appearance and platform layout ### Fixed - The fixed update value option now saves - Dash, Boomerang Throw and Cyclone abilities properly charge Knight's ability bar - Disabling the intro animation now goes to the start screen rather than menu ### Added - Option to set your fix your FPS (you should set it to your monitor refresh rate) - KEYBINDS OMG - INTRO ANIMATION VIDEO :OOOOO (credit: Jason A) - START SCREEN ANIMATION :OOOOO - New map: Forest - New map: Shipwreck ### Changed - Increased assassin dash range by half a tile - Assassin is now invulnerable when he is dashing (can still die to lava and falling off map) - Increased Assassin's damage by 1 (12 --> 13) - Increased every character's hit interval slightly - Knight's ability now charges based on the amount of damage it deals and receives - Simplified map names - Unified colour definitions - Changed game icon - Slightly changed selector UI - Updated News and Help text ### Added - music and sfx!! ### Changed - slightly increased the match over popup time - changed pause button icon - changed a tip - reworked asset loading system (more efficient) ### Changed - The whole codebase lol - Reworked game state system - Reworked camera (it can now zoom in and out accordingly) - New UI! - Maps have changed slightly - Physics has changed slightly - Character balancing - Ability reworks to some characters - Tweaked knockback mechanic - Warrior is now called Knight ### Removed - Grand Stairway and Flatness maps (they will be added in the future under a different name) - Survival and Obliteration game modes (will be added in the future as well) ### Added - help tips appear on the home page ### Fixed - kills now acumulates when killing zombies with abilities ### Added - added a slight shadow to the duelist menu - added a controls tutorial popup before game - added a "choosing..." text above character in character select - added pause text in the top-right corner of the game ### Fixed - when game is a tie the heading text shows correct colour - ready state during selection correctly resets when going back to another page - playing again in survival fades into white rather than black to conform to the rest of the transition colours - code fixes ### Added - keybind support (:p) - warning screen after loading screen (can turn off in options) - player 2 controls can now navigate and select menus - enter is now a substitute for space - shadows under certain UI elements ### Changed - changed background colour animation - reduced minimum loading time at the start of the game - changed pause keybind to "p" - restyled the game over heading text ### Fixed - code fixes - background animation does not speed up when on high frames per second - added missing text in the middle of the action bar in the About page - OK key now registers in the submenus in the Help and About pages - game will not crash if localStorage options and game options are different ### Added - option to disable background (found that rendering background caused significant lag with the new graphics system) - added FPS counter - added option to manually set an FPS value - added a kill counter to survival mode - added a help section for troubleshooting the game (e.g. inconsistent game speed or laggy game) - added a "future directions" page in about (about is now split into sections) - added license ### Changed - tweaked stat bar appearance - tweaked menu background - changed look of characters and weapons - changed look of blocks - nerfed attack range on all playable characters - tweaked some image positions - tweaked zombie ai - tweaked zombie attack hitbox - map rendering system now supports custom image properties to specific blocks - tweaked game physics to account for FPS (still experimental) - decreased hunter skewer limit by 1 - decreased viking skewer limit by 1 - decreased hunter range - decreased height of top lava block - changed font colour slightly ### Removed - removed the stat counters in survival mode - removed large stat bar setting ### Added - added action/control bar on the loading screen - added a help text on the loading screen ### Changed - changed start loading screen - changed "preview" button to Enter rather than G ### Changed - renamed "thick stat bars" to "large stat bars" :o - added version number to about page - made default selection for canvas resize setting "quality" ### Changed - changed player 2 controls to right bracket and backslash (], \) ### Added - spike image (hooray for Charlie) - added new stat bar appearance option (tell me if it looks better) - added new obliteration map ### Changed - changed player 2 ok/cancel keybinds to period and comma (need feedback on this!) - decreased ability charge times (better gameplay) - decreased stun time (assassin can be countered now) - decreased maximum wave number in survival from 5 to 4 (5 rounds is too tedious) - made viking invincible when doing ability (pretty O.P. in survival now) - changed health pack logic - nerfed viking ability distance - improved codebase (so much cleaner) - increased skewer limit of madman by 1. It is now 3, so it is playable in survival :) - (may) have changed knockback behaviour (slight difference, probably will not notice) - changed zombie health bar colour slightly ### Fixed - madman now appears in obliteration (hooray) - viking ability now works as normal in obliteration - updated "About" page (Suni T, Robert T) - fixed ramps (though there are still a few minor bugs) - fixed players not spawning after round 20 in survival (thanks to neel) ### Added - madman image and hammer image ### Fixed - fixed survival round visual - fixed hit sound not working when hitbox is touching a block - hunter boomerang knockback works as intended - fixed obliteration music not playing again when selecting "restart" - fixed game crashing when playing on extension - fixed incorrect wave number and zombie number in survival when restarting - fixed button sound not playing in character selection ### Added - new music for obliteration (credit: Robert Tilley) ### Changed - changed obliteration to (kind of) sync with the music - decreased hunters main attack damage - decreased stun time - decreased hit sound volume - changed auto canvas resize setting - decreased hunter damage - decreased hunter knockback - increased hunter's boomerang damage ### Added - stun effect (when player gets hit, user input is disabled for a tiny bit) ## [0.0.4] - Added version number at top-right of screen - made madman ability bar render on game over scene - made game slower - fixed bug where attack collision is checked only on first frame - made armed zombie have less health - slightly optimised performance on hit sound - slightly increased jump knockback - slightly adjusted weapon hitboxes - slightly decreased viking attack hitbox size and image - increased health pack appearance time from 20 seconds to 30 ## [0.0.2] - changed hitbox rendering and positioning - changed weapon image sizes and positioning - added hitbox for spike block (W.I.P) - changed map "Flatness" - fixed autoplay issue (added a "click to play" before game starts) - changed all "null" function parameters to "undefined" - fixed game crashing when finishing round 3